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Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, by Feng-Hsiung Hsu
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On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Garry Kasparov. Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.
In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.
Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.
- Sales Rank: #1487478 in Books
- Brand: Brand: Princeton University Press
- Published on: 2002-10-06
- Original language: English
- Number of items: 1
- Dimensions: 1.01" h x 6.40" w x 9.46" l,
- Binding: Hardcover
- 320 pages
- Used Book in Good Condition
From Library Journal
In 1997, a computer developed by a team of researchers at IBM shocked the world by defeating world chess champion Gary Kasparov in a six-game match. Hsu began developing Deep Blue, the first computer to achieve such a feat, as a graduate student at Carnegie Mellon University. Here he focuses on the events in his career that led to his involvement with the project. He tells the story of how the basic technical ideas took shape in the computer science department and describes the further evolution and culmination of the project at IBM. Not merely a rehashing of the engineering that was poured into creating the "mother of all chess machines," Hsu's account goes beyond the typical man vs. machine angle and attempts to capture the true essence of the contest between men in two distinct roles: Kasparov as performer and Hsu's team as toolmaker. The result is an intelligent, well-written account of a milestone in the history of computer science that stands out from the other books on Deep Blue. Recommended for general readers attracted to the history of chess and computing.
Joe J. Accardi, William Rainey Harper Coll. Lib., Palatine, IL
Copyright 2002 Reed Business Information, Inc.
From Scientific American
It was l949 when the eminent mathematician Claude E. Shannon suggested how to program a computer to play chess. "At that time, many renowned computer scientists believed that the Computer Chess Problem-- creating a chess computer that could beat the World Champion-- would be solved within a few years." It was, in fact, 48 years before the IBM computer Deep Blue-- capable of searching 200 million possible chess positions per second-- defeated world champion Garry Kasparov. Hsu, now a research scientist at the Western Research Lab of Compaq Computer, was the system architect for Deep Blue. He makes an exciting tale of computer chess evolution and the Kasparov match. Is Deep Blue intelligent? No, Hsu says: "It is only a finely-crafted tool that exhibits intelligent behavior in a limited domain."
Editors of Scientific American
From Booklist
Because the two matches that chess champ Garry Kasparov played six years ago against the author's supercomputer were so widely publicized, there's probably going to be a large audience for Hsu's behind-the-scenes account of the epic man-against-machine showdowns. Despite the arcane technical nature of both top-echelon chess and computer programming, Hsu's narrative does not suffer from indecipherable jargon, because he hews to human-interest-oriented storytelling. He starts with his student days at Carnegie-Mellon University, where he had to choose whether his future lay in designing chips for copiers or chess-playing computers. Taking the flashier option, he and his colleagues' first chess products caught IBM's publicity-seeking eye, and Hsu's group decamped for Big Blue. Hsu admits to his competitive desire to defeat Kasparov, who styled his rout of Hsu's first version of Deep Blue in 1996 as a defense of humanity. Stung, Hsu and his mates re-jiggered Deep Blue for the following year's grudge match, a battle regaled with drama and ripostes to Kasparov's disparagement of the electronic victor. A fascinating story. Gilbert Taylor
Copyright © American Library Association. All rights reserved
Most helpful customer reviews
1 of 1 people found the following review helpful.
Good, but not great.
By A Customer
This is the story of the history behind the development of IBM's "Deep Blue" computer and its 1997 match against Garry Kasparov. We start in the mid-1980s with some of the happenings at Carnegie Mellon University (CMU) and how the author got drawn into this saga. After describing his thought process on why the design behind the top chess computer at CMU did not make sense, and how he developed his own chip, the author describes the initial successes and failures of that machine (ChipTest). This is the best part of the book as we are priviliged to much detail about the development and the author's as well the reader's anticipation level is kept high. The rest of the book is somewhat downhill as we are not privy to additional interesting details behind the transition from ChipTest to Deep Thought. Also, when ChipTest was being developed the author didn't have anything to lose--once the author had ChipTest the stakes were higher--and the narration takes on a bit of a defensive tone (not outright defensive, but we can read it between the lines).
Anyway, my interest in chess is revived thanks to reading this book--I am playing again with friends and have also lined up a couple of books on improving my game in my Amazon[.com] shopping cart.
16 of 17 people found the following review helpful.
A Human Triumph
By Rob Hardy
If you were around during the famous cold-war chess match between Fisher and Spassky in 1972, you will remember what a media event the match proved to be. It was not the most significant match of the century, though. That designation more fittingly belongs to the 1997 battle between Garry Kasparov and the computer Deep Blue. Now there is an engrossing history of how the match came to be, told by Feng-Hsiung Hsu, who founded the Deep Blue project, _Behind Deep Blue: Building the Computer that Defeated the World Chess Champion_ (Princeton University Press). We know the outcome of the final match, but even so, this is an exciting story. It would help to be at least slightly conversant with chess rules, in order to understand some of the drama of the final battle, but this is not essential any more than knowing about the design of silicon chips, which was Hsu's particular role. This is less a technical account than a recollection of a very human endeavor.
Hsu was a computer science graduate student at Carnegie Mellon, having emigrated from Taiwan in 1982. A member of the Artificial Intelligence faculty asked him in 1985 to help with the design of a chess machine. Hsu and his team, approached the task as an engineering challenge, not as an attempt at artificial intelligence. He took the project with him when he finished academia and moved to IBM. The engineering challenges spelled out here over a fifteen year period are enormously complicated. In the eventual machine, "...every single one of those 36,000 transistors for the chess move generator was drawn by hand on a computer. I also hand routed every single wire on the chip." The climax of the book, of course, is the 1997 six game rematch, played on a Deep Blue that could hunt out 200 million moves in a second. The excitement before the match was considerable; tickets were being scalped for $500 and a security guard was even punched by a photographer eager to snap a picture of the opponents at the table.
At one point, Hsu writes about a shockingly aggressive move made by the computer, "Deep Blue obviously had no idea that it was playing Garry Kasparov." With good humor, Hsu reflects on the paradox of an insensate machine eventually defeating possibly the best human player ever (never having lost a previous match). "Is it intelligent?" people wanted to know from Hsu after the famous contest. Hsu knows: "Deep Blue is not intelligent. It is only a finely-crafted tool that exhibits intelligent behavior in a limited domain." Nonetheless, this is an insider's view of a fascinating achievement. Deep Blue may only be a finely-crafted tool that cannot really think, but it has given its humans plenty to think about.
1 of 1 people found the following review helpful.
Very good book.
By Carlos Urtasun Estanga
I have prurchased this book to improve my english language.
Yhe same talks about two subjects that I know: computers and chess.
It was a good surprise read this enjoyable work which offers information, stories and knowledge.
The author explains very clear the roots of Deep Blue and reflects the environment of Top chess.
Read it!
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